Tension Weights

A$0+
34 ratings

---Tension Weights---

Node Group: TensionA - Place before any deformation modifyers including armature.

Node Group: TensionB -Place after deformation modifiers,

set output attributes to vertex color or vertex groups.

Object: REF - Optionally set an object to use as as a base,

required for shapekeys only.

Mask: Used in skin material. A greytone vertex color group used to reduce wrinkles in convex areas,

generated using 'Dirty Vertex Colors' in Vertex Paint mode.

Blur strentgh=1.0, Iterations=3,Highlight Angle=180d,Dirt Angel=90d

Preview: Workbench- set color to attribute with the vertex color channel selected,

Shaded-Plugin attribute node with Geometry type and Color output name.

Normal Mapping, separate color to RGB node Red=Compression, Green=Stretch.

Limitation: Cannot not be used to mask shapekeys of the same mesh

Donations appreciated.

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(34 ratings)
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A$0+

Tension Weights

34 ratings
I want this!