Tension Weights - Blender Project
---Tension Weights--- Blender 3.6-- 4.1
Node Group: TensionA - Place before any deformation modifyers including armature.
Node Group: TensionB -Place after deformation modifiers,
set output attributes to vertex color or vertex groups.
Object: REF - Optionally set an object to use as as a base,
required for shapekeys only.
Mask: Used in skin material. A greytone vertex color group used to reduce wrinkles in convex areas,
generated using 'Dirty Vertex Colors' in Vertex Paint mode.
Blur strentgh=1.0, Iterations=3,Highlight Angle=180d,Dirt Angel=90d
Preview: Workbench- set color to attribute with the vertex color channel selected,
Shaded-Plugin attribute node with Geometry type and Color output name.
Normal Mapping, separate color to RGB node Red=Compression, Green=Stretch.
Limitation: Cannot not be used to mask shapekeys of the same mesh
Donations appreciated.
Blender File